Think-a-lot Toys, toys and games that make you think

About Think-a-lot Toys

Think-a-lot Toys is a socially responsible toy and game company located in Boulder, Colorado. The company was founded in 2005 after Randy Compton, the “Inventor,” came up with an idea of putting miniature items into a pouch and turning it into a fun and entertaining game for kids and parents.

We searched the world over for ideal collections of miniatures for the game and soon realized the enormous appeal of Think-ets. We then began the process of starting a company that would realize our dreams of taking it into the world. Think-ets is now being sold in hundreds of stores and catalogs across the nation. We are beginning international distribution as well.

After the success of Think-ets, we began to expand our line of “toys and games that make you think.” In 2009, we added a fourth color to the Think-ets collection, a classic wooden puzzle using Think-ets trinkets as puzzle pieces, and a travel tray for holding the tiny trinkets. In 2010, we added themed Think-ets games and then expanded further by creating a deck of playing cards, StoryPlay Cards, and a deck of cards for personal exploration, The Insight Story Cards. We continue to work on new products each year that fit with our values of imaginative, open-ended play.

In October 2012, Think-a-lot Toys entered a licensing agreement with Continuum Games so our line of storytelling and imagination games is being managed by them. We are excited for this change and opportunity for growth. If you have any ideas or feedback on who should carry our products, please contact us.

We are indebted to our original partners, Jeff Scott, Jerry Moore and Julie Lake, along with business maverick B.J. Dohrmann, who believed in our game and gave us the drive to turn something tiny in size into something big in scope.

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Meet the Think-a-lot Toys Team
Randy Compton is the inventor of Think-ets, and is a CEO of Think-a-lot Toys. He has been a visionary in a variety of fields and endeavors, including serving as city coordinator of Beyond War, co-founder of the nationally recognized School Mediation Center, and founder of two statewide conferences—one on Violence Prevention and the other on Peace Leadership. He was also co-editor of the ground-breaking book “Kids Working It Out,” and co-principal of a training and consulting firm in restorative justice, aptly named Restorative Solutions. He has one daughter and is passionate about kids on all levels.
Developmental Disabilities Resource Center-Bruno Employment Center in Lakewood, CO is the organization that assembles our product. They provide employment, training, and job placement opportunities to people with disabilities. We are proud to be partnering with this valuable community organization.

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Board of Advisors

Ken Coors has thirty years experience owning and growing five successful companies. Skills acquired during the journey include: managing always scarce resources, decision making, problem solving, product development, national marketing, importing, motivating, bouncing back and constantly moving ahead to get it done. He currently works with SCORE as a counselor for startups and on going businesses.

Keith Meyers has worked creatively for 20+ years in the game industry for such big names as The Game Keeper, Wizards of the Coast, and Hasbro. He has licensed dozens of games to companies across the globe and has taught hundreds of people how to play for pay. He is the author of Paid to Play: The Business of Game Design. He currently lives in Denver with his wife and their two dogs.

Our Mission

Our mission is to create games and products that provide entertainment, joy, and learning while stimulating imagination, memory and interpersonal and intrapersonal intelligence.

Our Vision

Think-a-lot Toys seeks to become an innovative provider of toys, games and accessories designed to foster human connectedness and encourage imaginative thinking.

In doing so, we will:

  • profoundly improve the quality of lives of children and families through the use of engaging games and products that can be enjoyed by most everyone, anywhere.
  • create a host of products and accessories revolving around miniature trinkets from around the world—objects that provide fun and joy for all who come into contact with them.

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